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Talk type: Talk
Memory is something that C++ programmers know very well and think they have control over. But how much is known about memory on the GPU?
Suddenly, many familiar concepts from the C++ world break down, and creating single-source abstraction layers (such as SYCL) requires introducing a lot of CPU-weird concepts and terms. And all this affects performance. In the talk, Konstantin will take a look at memory as it is understood in C++ and as it is understood for graphics and show a lot of examples on SYCL.
Company: Computer Vision Systems